AI Vibe Game 2026.11.10
DOPA RUSH
Built end to end with Claude Code from a single request: a game with as much feedback as possible that you want to keep replaying. Attacks fire on their own, so you only dodge, collect, and pick cards. Combos, a fever mode, cards with four rarity tiers, and upgrades that carry over between runs are layered on top.
Highlights
- Movement is the only control: one finger on a phone, WASD or arrow keys on a desktop
- Seven weapons and twelve passives are drawn as cards with rarity tiers, so each run builds differently
- No image or audio files: characters, sound effects, and music are all generated in code
- A setting that tones down flashes and screen shake, and a break reminder after 30 minutes of play
How it was made
- 01 Designed a run of about five minutes around immediate feedback for defeating, collecting, and growing stronger.
- 02 Kept the simulation separate from rendering and tuned difficulty and pacing with seeded bots that play full runs.
- 03 Drew every Canvas 2D sprite once at start-up so scenes with more than 200 enemies stay light.
- 04 Synthesised sound effects and music with Web Audio; the defeat sound rises in pitch as a combo continues.
- 05 Progress and settings stay in the browser. Nothing is sent to a server.